I'm Reuben Brenner-Adams, an Interactive Developer at the Smithsonian Institution in Washington, DC. I'm focused on creating games and other interactive digital media for use in Smithsonian Science Education Center curriculum and beyond. A recent Game Design & Development BS/MS graduate from the Rochester Institute of Technology, I'm passionate about education, sustainability, and diversity. I want to make games that make a difference. Take a look at my resumé.
As a game developer, I've gained skills in many different areas. Here are some of my specialties:
Silk Road is a historically-grounded match 3 game that follows the journey of a merchant traveling from Byzantium to Chang'an along the ancient Silk Road during the 1st century CE. Trade coins, visit important cities, and build your reputation as a master trader. Available on iOS, Android, and Facebook.
Lost & Found: Order in the Court is the second game in the Lost & Found series. Order in the Court, an analog storytelling party game, explores how a code of law called Mishneh Torah addresses lost and found possessions.
Aquation: The Freshwater Access Game is a digital strategy game designed to teach 5th-graders the basics of global water trade and the strategies that might be employed to make sure that all regions have enough fresh water for personal, agricultural, and commercial use. The game was developed for use in Next Generation Science Standards curriculum.
Gloom Box is my Master's capstone project, a 2D musical puzzle-platformer. The game follows Muse as she explores a colorful and musical world. A sentient boombox named Gloom enables Muse to play cassette tapes that she finds scattered throughout the world in order to influence her surroundings. Each cassette tape contains a different genre of music, which corresponds to a unique ability.
Two to Tango is a cooperative-competitive ballroom dance-theme board game played in pairs. The goal of the game is to move around the board, staying in sync with your partner while avoiding other players. If you play your cards right, you just might become the Tango World Champion!
Chaotic Oscillators for Generative 3D Art is an interactive artwork that aims to generate three-dimensional non-patterns within a web browser. The user builds their own aesthetic experience by controlling parameters which influence the generation algorithm.
Pixalto is a 2D pixel-platformer created in C# and Unity2D that abstracts everyday interpersonal interactions and the challenges we face in dealing with them. You must navigate the many hostile and friendly characters in the world around you, shaping your actions to match the terrain and the movements of enemies.
Note Breakers is a music-based collaborative game created in C# and Unity2D for Global Game Jam 2016. The goal of the game is to work together with a partner to catch musical notes to create a song, all the while keeping the beat.
Red Giant is a space-themed shoot-'em-up game created in Unity3D and using C#. The theme of the game is growth; throughout the experience, the player's ship will grow from a pod into the Red Giant. Eventually, the player will be able to take on—and defeat—planet-sized enemies.
Puppy's Pen is an educational game written in Python using Pygame and Gtk and targeted towards 4th grade students interested in learning how to calculate basic perimeter and area. The game consists of procedurally-generated puzzles which can be solved by drawing rectangles on a grid of increasing size. Each puzzle represents a situation where the owner of a puppy must create a pen so that the puppy has space to romp and frolic outdoors.
Physical Therapy Garden Game is a Microsoft Kinect-based minigame in Unity for use in physical therapy. The idea of the ongoing Ithaca College research project is to increase quality of exercises done by physical therapy patients outside the therapist's office by creating an entertaining posture evaluation environment in the home.
As an Interactive Developer at the Smithsonian Science Education Center (SSEC), I design and develop educational games, interactives, simulations, and other digital media for K-8 Next Generation Science Standards curricula. As part of the SSEC's Digital Media Team, I work closely with curriculum developers to ensure that my games satisfy learning objectives for their pedagogical units.
As a Junior Developer at Dig-It! Games, I assisted with the design and development of educational and commercial video games for mobile and web platforms. Projects spanned a variety of genres, including puzzle, casual, and educational. I also worked on sound design for all the studio's games.
As a Student Researcher at RIT's Center for MAGIC, I oversaw the production of a video tutorial and trailer for a digital card game based on the 12th-century writings of Maimonides, a Jewish philosopher and legal scholar. I also worked with the Unreal Engine 4 development team in a similar capacity. My duties included task management, scheduling, and personnel management.
As a Teacher's Assistant for IGME-230, Web Design and Implementation, I was responsible for evaluation and grading of all student assignments and exams. I check content, style, format, and W3C validity of HTML and CSS.
As a Digital Media Intern at the Smithsonian Science Education Center (SSEC), I conceptualized, designed, prototyped, and created educational games for K-8 Next Generation Science Standards curricula. As the SSEC's sole game designer and developer, I worked closely with curriculum developers to ensure that my games satisfied learning objectives for their pedagogical units. I presented my work to a number of audiences, including potential investors, primary and secondary school teachers from around the country, and the Smithsonian Gaming group.
As a Student Researcher at RIT's Center for MAGIC, I was an Unreal Engine 4 programmer and PR manager for an educational exploration game based on the Charlotte Perkins Gilman early feminist short story, "The Yellow Wallpaper." In coordination with this project, I gave a presentation entitled "Primary Source Material as a Learning Mechanic in Serious Games" at the 2016 Hudson Valley Undergraduate Games Conference in Poughkeepsie, NY.
As a Programming Intern at Nemesys Games, I designed and implemented new features and fixed bugs in ongoing and newly-started games projects in C# and using Unity3D. I also presented my progress to the whole studio in weekly stand-up meetings. Tasks I completed include: refactoring the in-game ship modification and upgrade system, creating a unified input handler and event system for keyboard, mouse, and Xbox controller input, creating multiple player and enemy weapons, and writing a script for moving magnetization of powerups.
As a Research Intern in the Ithaca College Department of Computer Science, I was in charge of designing and implementing a physical therapy game in C# using Unity3D, Microsoft Kinect, and the Zigfu Interface. The idea of the ongoing research project is to increase quality of exercises done by physical therapy patients outside the therapist's office by creating an entertaining posture evaluation environment in the home.