9 years building production systems across shipped products reaching tens of millions of users. One consistent pattern: build the hard system from zero, secure it, ship it, keep it running.
Auth & SSO
Cloud backend
Payments
Analytics
// systems & impact
Auth & identity
Firebase Auth, Google/Apple SSO, anonymous-upgrade flows, reauthentication and token-expiry edge cases.
Cloud backend
Google Cloud Functions, Firestore data models, a signed-request backend with per-device-key auth and response verification.
Payments & entitlements
Subscriptions, trials, promo-code redemption, and server-time expiry entitlements built from scratch, reused across products.
Team & tooling
Internal Slack-to-Jenkins bot, a GDPR data-deletion service, shared Unity packages adopted studio-wide.
// experience
Originator Inc. · promoted from Game Engineer
Contributed to auth and cloud backend infrastructure, and owned monetization, across the studio's flagship live-service title. Repeatedly the engineer who stood up a foundational system from zero and carried it to production.
Originator Inc.
Full-stack engineer across multiple shipped products, from audio systems to IAP and content-delivery infrastructure.
Smithsonian Institution
Led and architected 15+ shipped titles on a small team, reaching tens of millions of downloads, among the most-downloaded apps the institution has released. Also maintained the team's Drupal website: dozens of pages built, hundreds of edits.
Dig-It! Games
Level designer on the studio's flagship IP; took Silk Road from concept through release, including monetization.
RIT Center for MAGIC
Project management and Unreal Engine 4 development for research-driven educational games, including an analog card game later acquired by The Strong National Museum of Play.
Nemesys Games, Budapest
C# and Unity3D developer for new and ongoing PC, PS4, and Xbox One titles.
Ithaca College
Designed and built a Kinect-based minigame in C# and Unity3D for a physical-therapy research project.
// shipped products
PAW Patrol: The Game
Core systems engineer: playset framework, IAP/subscriptions, account & auth, cloud backend. Prototyped offline GenAI story-generation and matching infrastructure for a personalized-play feature.
50K+ downloads, first daysPAW Patrol Academy
Full-stack engineer: audio engine, IAP store, XP economy, content delivery.
16M+ downloads · Kidscreen winnerMathTango
IAP sell-screen framework, remote-config pricing, live-ops events.
3M+ downloads · Apple Editors' ChoiceEndless Learning Academy
Seasonal content engine, IAP paywall, analytics from scratch.
2M+ downloads · de-facto release ownerSmithsonian catalog
15+ titles led/architected on a small team, incl. Aquation, Pick Your Plate!, Tami's Tower.
10M+ downloads · Webby nominee ×2Roterra & Silk Road
Level designer on Dig-It!'s flagship IP; concept-to-release owner on Silk Road, incl. monetization.
Apple Game of the Day ×4