Software engineer who owns systems end to end, from auth to payments to launch.

9 years building production systems across shipped products reaching tens of millions of users. One consistent pattern: build the hard system from zero, secure it, ship it, keep it running.

Auth & SSO

Cloud backend

Payments

Analytics

9
years experience
31M+
combined downloads
30+
shipped titles

// systems & impact

Auth & identity

Firebase Auth, Google/Apple SSO, anonymous-upgrade flows, reauthentication and token-expiry edge cases.

Cloud backend

Google Cloud Functions, Firestore data models, a signed-request backend with per-device-key auth and response verification.

Payments & entitlements

Subscriptions, trials, promo-code redemption, and server-time expiry entitlements built from scratch, reused across products.

Team & tooling

Internal Slack-to-Jenkins bot, a GDPR data-deletion service, shared Unity packages adopted studio-wide.

16M+
PAW Patrol Academy downloads
10M+
Smithsonian app downloads
15+
awards programs judged

// experience

Senior Game Design & Development Engineer Mar 2023 – Jul 2026

Originator Inc. · promoted from Game Engineer

Contributed to auth and cloud backend infrastructure, and owned monetization, across the studio's flagship live-service title. Repeatedly the engineer who stood up a foundational system from zero and carried it to production.

Game Engineer Dec 2021 – Mar 2023

Originator Inc.

Full-stack engineer across multiple shipped products, from audio systems to IAP and content-delivery infrastructure.

Interactive Developer May 2018 – Nov 2021

Smithsonian Institution

Led and architected 15+ shipped titles on a small team, reaching tens of millions of downloads, among the most-downloaded apps the institution has released. Also maintained the team's Drupal website: dozens of pages built, hundreds of edits.

Junior Developer Jun 2017 – Apr 2018

Dig-It! Games

Level designer on the studio's flagship IP; took Silk Road from concept through release, including monetization.

+ 3 earlier roles
Student Researcher Dec 2015 – May 2017

RIT Center for MAGIC

Project management and Unreal Engine 4 development for research-driven educational games, including an analog card game later acquired by The Strong National Museum of Play.

Programming Intern Jan – May 2015

Nemesys Games, Budapest

C# and Unity3D developer for new and ongoing PC, PS4, and Xbox One titles.

Research Intern Jun – Aug 2014

Ithaca College

Designed and built a Kinect-based minigame in C# and Unity3D for a physical-therapy research project.

// shipped products

PAW Patrol: The Game

iOS, Android · 2024–2026

Core systems engineer: playset framework, IAP/subscriptions, account & auth, cloud backend. Prototyped offline GenAI story-generation and matching infrastructure for a personalized-play feature.

50K+ downloads, first days

PAW Patrol Academy

iOS, Android, Netflix · 2022–2024

Full-stack engineer: audio engine, IAP store, XP economy, content delivery.

16M+ downloads · Kidscreen winner

MathTango

iOS · 2021–2022

IAP sell-screen framework, remote-config pricing, live-ops events.

3M+ downloads · Apple Editors' Choice

Endless Learning Academy

iOS · 2021–2022

Seasonal content engine, IAP paywall, analytics from scratch.

2M+ downloads · de-facto release owner

Smithsonian catalog

iOS, Android, web · 2016–2021

15+ titles led/architected on a small team, incl. Aquation, Pick Your Plate!, Tami's Tower.

10M+ downloads · Webby nominee ×2

Roterra & Silk Road

iOS, Android · 2017–2019

Level designer on Dig-It!'s flagship IP; concept-to-release owner on Silk Road, incl. monetization.

Apple Game of the Day ×4
Reuben Brenner-Adams

Let's talk

Open to backend, full-stack, and engineering leadership roles. Happy to walk through any of the systems above in more depth.